3ds Max 2019: Advanced Lighting

  • 0
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
3ds Max 2019: Advanced Lighting

Course Overview

3ds Max features advanced tools for photometric lighting. Learn to light and render photorealistic exteriors and interiors in 3ds Max 2019.

Course Circullum

Introduction
  • Advanced lighting overview
  • Using the exercise files
1. Concepts
  • Photometric lighting
  • Gamma correction and linear workflows
  • High dynamic range imaging
  • Exposure and tone mapping
  • Global illumination
  • Color temperature
2. Exterior Daylight
  • Understanding 3ds Max gamma correction
  • Creating a sun positioner
  • Setting viewport display options
  • Exposure control and tone mapping
  • Adjusting Sun & Sky
  • Exterior daylight rendering with Arnold
  • Arnold render settings and materials
3. Image-Based Lighting
  • Image-based lighting with an environment map
  • Environment settings in Arnold
  • Apply a custom map to the backplate
  • Image-based lighting with an Arnold skydome light
  • Aligning a sun with an environment
  • Exterior sunlight with an Arnold distant light
  • White balancing a map
  • Constructing a geometric backdrop
  • Self-illuminating a backdrop with Emission
4. Interiors
  • Interior daylight with Physical Sun & Sky
  • Physical material emission for environments
  • Approximating sunlight with a photometric disc
  • Filling shadows with area soft lights
  • Interior artificial light in ART
  • Importing photometric data from an IES file
  • Interior sunlight with an Arnold distant light
  • Ambient sky light with an Arnold quad light
  • Collimating an Arnold light beam with Spread
  • Focusing an Arnold light beam with Lens Radius
5. Studio Lighting and Effects
  • Photometric far attenuation decay
  • Attenuation with the Arnold Decay filter modifier
  • Projection with a photometric projector map
  • Projection with an Arnold Gobo filter
  • Art directing an Arnold Gobo filter
  • Scene-wide Arnold environment fog
  • Setting Arnold properties for volume rendering
  • Light fog with Arnold Standard Volume
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Advanced lighting overview
  • Using the exercise files
1. Concepts
  • Photometric lighting
  • Gamma correction and linear workflows
  • High dynamic range imaging
  • Exposure and tone mapping
  • Global illumination
  • Color temperature
2. Exterior Daylight
  • Understanding 3ds Max gamma correction
  • Creating a sun positioner
  • Setting viewport display options
  • Exposure control and tone mapping
  • Adjusting Sun & Sky
  • Exterior daylight rendering with Arnold
  • Arnold render settings and materials
3. Image-Based Lighting
  • Image-based lighting with an environment map
  • Environment settings in Arnold
  • Apply a custom map to the backplate
  • Image-based lighting with an Arnold skydome light
  • Aligning a sun with an environment
  • Exterior sunlight with an Arnold distant light
  • White balancing a map
  • Constructing a geometric backdrop
  • Self-illuminating a backdrop with Emission
4. Interiors
  • Interior daylight with Physical Sun & Sky
  • Physical material emission for environments
  • Approximating sunlight with a photometric disc
  • Filling shadows with area soft lights
  • Interior artificial light in ART
  • Importing photometric data from an IES file
  • Interior sunlight with an Arnold distant light
  • Ambient sky light with an Arnold quad light
  • Collimating an Arnold light beam with Spread
  • Focusing an Arnold light beam with Lens Radius
5. Studio Lighting and Effects
  • Photometric far attenuation decay
  • Attenuation with the Arnold Decay filter modifier
  • Projection with a photometric projector map
  • Projection with an Arnold Gobo filter
  • Art directing an Arnold Gobo filter
  • Scene-wide Arnold environment fog
  • Setting Arnold properties for volume rendering
  • Light fog with Arnold Standard Volume
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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