3ds Max and V-Ray: Residential Interior Materials

  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
3ds Max and V-Ray: Residential Interior Materials

Course Overview

Learn how to create beautiful residential interiors with custom materials built in 3ds Max, Substance Designer, and V-Ray.

Course Circullum

Introduction
  • Create beautiful residential interior materials
  • Residential project overview
1. Furnish the Interior
  • Third-party model libraries
  • Model your own objects
  • UV mapping objects
  • Preview rendered materials
  • Add furniture to the structure
2. Basic Materials
  • Create basic V-Ray materials
  • Use physical materials
  • Create metallic surfaces
  • Create stainless steel
  • Work with palette textures
  • Create rough wood
3. Create Materials in Substance
  • Set up Substance
  • Using the 3ds Max Asset Library
  • Import Substance library materials into 3ds Max
4. Substance Workflow
  • Set up the Substance material
  • Define the cloth pattern
  • Tile the pattern
  • Add color to the material
  • Add relief to the material
  • Expose Substance parameters
  • Import custom Substance materials into 3ds Max
  • Adjust the V-Ray material
5. Use Substance to Create Bitmaps
  • Set up the Substance material
  • Define the carpet pattern
  • Create normals
  • Define surface roughness
  • Add color
  • Export bitmaps to 3ds Max
  • Create the V-Ray material from bitmaps
  • Adjust the V-Ray material
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Create beautiful residential interior materials
  • Residential project overview
1. Furnish the Interior
  • Third-party model libraries
  • Model your own objects
  • UV mapping objects
  • Preview rendered materials
  • Add furniture to the structure
2. Basic Materials
  • Create basic V-Ray materials
  • Use physical materials
  • Create metallic surfaces
  • Create stainless steel
  • Work with palette textures
  • Create rough wood
3. Create Materials in Substance
  • Set up Substance
  • Using the 3ds Max Asset Library
  • Import Substance library materials into 3ds Max
4. Substance Workflow
  • Set up the Substance material
  • Define the cloth pattern
  • Tile the pattern
  • Add color to the material
  • Add relief to the material
  • Expose Substance parameters
  • Import custom Substance materials into 3ds Max
  • Adjust the V-Ray material
5. Use Substance to Create Bitmaps
  • Set up the Substance material
  • Define the carpet pattern
  • Create normals
  • Define surface roughness
  • Add color
  • Export bitmaps to 3ds Max
  • Create the V-Ray material from bitmaps
  • Adjust the V-Ray material
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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