3ds Max to Unreal Engine Workflow and Troubleshooting

  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
3ds Max to Unreal Engine Workflow and Troubleshooting

Course Overview

Learn to avoid problems and troubleshoot issues when taking your designs from 3ds Max into Unreal.

Course Circullum

Introduction
  • 3ds Max to Unreal workflows
  • Software versions
  • Max project and exercise files setup
  • Fixing asset linking problems
1. Clean Exports
  • Unreal setup: Project creation
  • 3ds Max setup: Units
  • 3ds Max setup: Naming conventions
  • 3ds Max setup: Combining objects
  • Clean export from Max using FBX
  • Clean import into Unreal with FBX
  • Clean export from Max using Datasmith
  • Clean import with Datasmith
  • Export from Max using a VR scene
  • Re-importing modified assets
2. Mesh Problems
  • Lights and cameras: FBX
  • Lights and cameras: Datasmith and VR scene
  • Beware the exposure trap
  • Smoothing groups
  • FBX materials sidenote
  • Overly dense meshes
  • Collision mesh issues
  • Fixing vertex problems on the geometry
  • Fixing more vertex problems
  • Fixing face problems
  • Fixing edge problems on the geometry
  • Working with LODs: FBX
  • Working with LODs: Datasmith
3. Map and Material Problems
  • UV issues you can run into
  • De-generated triangles
  • Overlapping UVs
  • Missing lightmap UVs
  • Handling multiple material IDs
Conclusion
  • Next steps
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This Course Include:
Introduction
  • 3ds Max to Unreal workflows
  • Software versions
  • Max project and exercise files setup
  • Fixing asset linking problems
1. Clean Exports
  • Unreal setup: Project creation
  • 3ds Max setup: Units
  • 3ds Max setup: Naming conventions
  • 3ds Max setup: Combining objects
  • Clean export from Max using FBX
  • Clean import into Unreal with FBX
  • Clean export from Max using Datasmith
  • Clean import with Datasmith
  • Export from Max using a VR scene
  • Re-importing modified assets
2. Mesh Problems
  • Lights and cameras: FBX
  • Lights and cameras: Datasmith and VR scene
  • Beware the exposure trap
  • Smoothing groups
  • FBX materials sidenote
  • Overly dense meshes
  • Collision mesh issues
  • Fixing vertex problems on the geometry
  • Fixing more vertex problems
  • Fixing face problems
  • Fixing edge problems on the geometry
  • Working with LODs: FBX
  • Working with LODs: Datasmith
3. Map and Material Problems
  • UV issues you can run into
  • De-generated triangles
  • Overlapping UVs
  • Missing lightmap UVs
  • Handling multiple material IDs
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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