Cert Prep: Unity Animation and Cinematics

Created By
Alan Thorn via LinkedIn Learning
  • 0
  • 1-2 hours worth of material
  • LinkedIn Learning
  • English
Cert Prep: Unity Animation and Cinematics

Course Overview

Bring characters and objects to life with Unity. Learn how to work with the game engine’s animation features as you prepare for the Unity Certified Associate exam.

Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, instructor Alan Thorn gets you acquainted with the game engine’s animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games.

Course Circullum

Introduction
  • Bring your games to life with animation and cinematics
1. Animation with Code and Keyframes
  • Moving through update functions
  • Animating with animation curves
  • Creating animations
  • Using the Animation window
  • Working with animation events
2. Character Animation and Programming
  • Importing characters
  • Configuring rigs and muscles
  • Playing animations
  • Using Mecanim graphs
  • Working with parameters
3. Timelines and Art Direction
  • Creating a timeline
  • Keyframes and clips
  • Working with multiple objects
  • Working with characters
4. Cinemachine: Virtual Cinematography
  • Importing Cinemachine
  • Creating your first camera shot
  • Creating a second shot
  • Following targets
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Bring your games to life with animation and cinematics
1. Animation with Code and Keyframes
  • Moving through update functions
  • Animating with animation curves
  • Creating animations
  • Using the Animation window
  • Working with animation events
2. Character Animation and Programming
  • Importing characters
  • Configuring rigs and muscles
  • Playing animations
  • Using Mecanim graphs
  • Working with parameters
3. Timelines and Art Direction
  • Creating a timeline
  • Keyframes and clips
  • Working with multiple objects
  • Working with characters
4. Cinemachine: Virtual Cinematography
  • Importing Cinemachine
  • Creating your first camera shot
  • Creating a second shot
  • Following targets
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:1-2 hours worth of material
  • Language CC:

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