Cert Prep: Unity Scripting and Publishing

Created By
Alan Thorn via LinkedIn Learning
  • 0
  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
Cert Prep: Unity Scripting and Publishing

Course Overview

Learn how to build C# scripts to make intelligent game objects and NPCs, and prepare for the scripting and publishing portion of the Unity Certified Associate exam.

Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the scripting and publishing portion of the Unity Certified Associate exam. Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to use physics to make objects that behave realistically within game worlds.

Course Circullum

1. Introduction
  • Build functionalty
2. Script Files and C#
  • Creating C# Files
  • Configuring the code editor
  • Printing to the console
  • Start, awake, and update
  • Components
3. Programming with Unity
  • Timed behaviors
  • Triggers and events
  • Lists and loops
  • Movement and deltatime
  • Responding to user input
4. Navigation and Path-Finding
  • Building a navigation mesh
  • Testing navigation
  • Working with agents and obstacles
  • Building a state machine, part 1
  • Building a state machine, part 2
5. Physics and Compilation
  • Introducing the Rigidbodies
  • Introducing character controllers
  • Working with character controllers
  • Building and compiling
Conclusion
  • Next steps
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This Course Include:
1. Introduction
  • Build functionalty
2. Script Files and C#
  • Creating C# Files
  • Configuring the code editor
  • Printing to the console
  • Start, awake, and update
  • Components
3. Programming with Unity
  • Timed behaviors
  • Triggers and events
  • Lists and loops
  • Movement and deltatime
  • Responding to user input
4. Navigation and Path-Finding
  • Building a navigation mesh
  • Testing navigation
  • Working with agents and obstacles
  • Building a state machine, part 1
  • Building a state machine, part 2
5. Physics and Compilation
  • Introducing the Rigidbodies
  • Introducing character controllers
  • Working with character controllers
  • Building and compiling
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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