Computer Science Principles Lab: Java

  • 0
  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
Computer Science Principles Lab: Java

Course Overview

Learn how to apply computer-programming principles to Java, the language for coding cross-compatible web, mobile, and desktop applications.

Course Circullum

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Intro to Java
  • History of Java
  • How Java is used
  • Set up your PC
  • Set up your Mac
2. Define Actions Using Code
  • Work with values and variables
  • Use methods to repeat actions
  • Break down tasks
  • Customize functions with parameters
  • Variables and scope
  • Return values from functions
3. Repeat Actions and Test for Conditions
  • Capture input from the user
  • Manage different variable types
  • Create conditional tests
  • Build compound conditional tests
  • Use while loops
  • Use for loops
  • Create arrays to store groups of values
  • Use loops with arrays
  • Flexible collections with ArrayLists
4. Object-Oriented Programming Basics
  • Why everything is an object
  • Why everything is a class
  • Make your own classes and objects
  • Define permissions for class members
  • Extend classes
  • Use polymorphism using interfaces
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. Intro to Java
  • History of Java
  • How Java is used
  • Set up your PC
  • Set up your Mac
2. Define Actions Using Code
  • Work with values and variables
  • Use methods to repeat actions
  • Break down tasks
  • Customize functions with parameters
  • Variables and scope
  • Return values from functions
3. Repeat Actions and Test for Conditions
  • Capture input from the user
  • Manage different variable types
  • Create conditional tests
  • Build compound conditional tests
  • Use while loops
  • Use for loops
  • Create arrays to store groups of values
  • Use loops with arrays
  • Flexible collections with ArrayLists
4. Object-Oriented Programming Basics
  • Why everything is an object
  • Why everything is a class
  • Make your own classes and objects
  • Define permissions for class members
  • Extend classes
  • Use polymorphism using interfaces
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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