Figma: Teams, Stakeholders, and Design Reviews

Created By
Tom Green via LinkedIn Learning
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Figma: Teams, Stakeholders, and Design Reviews

Course Overview

Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders.

Course Circullum

Introduction
  • Figma for teams, stakeholders, and design reviews
  • Exercise files
1. The UX Process
  • What is UX design?
  • The UX process
  • Meet the stakeholders
  • Stakeholder responsibilities
  • Providing feedback
  • Further learning
2. Building the Team
  • Meet the team
  • Create the team project
  • Creating a team library
  • Sharing and collaboration
  • Further learning
3. Making the Case
  • Making the business case
  • Doing your research
  • What are personas?
  • Reviewing personas in Figma
  • What is a journey map?
  • Reviewing a journey map
  • What are touch points?
  • Reviewing touch points in Figma
  • What is a user flow?
  • Reviewing a user flow
  • Further learning
4. Conceptualization
  • Conceptualization techniques
  • Paper
  • FigJam
  • What is a task flow?
  • Reviewing a task flow diagram
  • What is fidelity?
  • What are wireframes?
  • Reviewing wireframes
  • Further learning
5. Wireframe to Mockup
  • The role of the design team
  • Disposable prototypes
  • The medium-fidelity mockup
  • Creating a medium-fidelity mockup
  • The X factor of images
  • What the heck is Hex?
  • What is a design system?
  • Use a design system in Figma
  • Undertake a design review
  • Further learning
6. Adding Interactivity
  • The role of interactivity
  • Creating components
  • Adding buttons and links
  • Overview of motion
  • Adding motion
  • Reviewing interactivity
  • Design review
  • Further learning
7. Sharing, Collaboration, Exporting
  • Previewing a project
  • Device preview
  • Exporting a Figma project
  • Developer handoff
  • User testing
  • Further learning
Conclusion
  • Goodbye
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This Course Include:
Introduction
  • Figma for teams, stakeholders, and design reviews
  • Exercise files
1. The UX Process
  • What is UX design?
  • The UX process
  • Meet the stakeholders
  • Stakeholder responsibilities
  • Providing feedback
  • Further learning
2. Building the Team
  • Meet the team
  • Create the team project
  • Creating a team library
  • Sharing and collaboration
  • Further learning
3. Making the Case
  • Making the business case
  • Doing your research
  • What are personas?
  • Reviewing personas in Figma
  • What is a journey map?
  • Reviewing a journey map
  • What are touch points?
  • Reviewing touch points in Figma
  • What is a user flow?
  • Reviewing a user flow
  • Further learning
4. Conceptualization
  • Conceptualization techniques
  • Paper
  • FigJam
  • What is a task flow?
  • Reviewing a task flow diagram
  • What is fidelity?
  • What are wireframes?
  • Reviewing wireframes
  • Further learning
5. Wireframe to Mockup
  • The role of the design team
  • Disposable prototypes
  • The medium-fidelity mockup
  • Creating a medium-fidelity mockup
  • The X factor of images
  • What the heck is Hex?
  • What is a design system?
  • Use a design system in Figma
  • Undertake a design review
  • Further learning
6. Adding Interactivity
  • The role of interactivity
  • Creating components
  • Adding buttons and links
  • Overview of motion
  • Adding motion
  • Reviewing interactivity
  • Design review
  • Further learning
7. Sharing, Collaboration, Exporting
  • Previewing a project
  • Device preview
  • Exporting a Figma project
  • Developer handoff
  • User testing
  • Further learning
Conclusion
  • Goodbye
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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