Houdini 15.5: Dynamics and Simulation

  • 0
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Houdini 15.5: Dynamics and Simulation

Course Overview

Raise the bar of your 3D skill set, and learn how to create realistic effects and dynamic simulations in Houdini.

Course Circullum

Introduction
  • Welcome
  • Exercise files
1. Fundamentals
  • Exploring collision geometry types
  • Overview of constraints
2. Rigid Body Dynamics
  • Process overview
  • Source assets
  • Create simulation with shell and ground
  • Create collision geometry for shell
  • Create collision geometry for ground
  • Add base into simulation
  • Create collision geometry for base
  • Add frame into simulation
  • Add crates to simulation
  • Add cans to simulation
  • Tweak sim and constraint parameters
  • Modify attributes on shell constraints
  • Modify attributes on frame constraints
  • Apply simulation to full-resolution shell
  • Apply simulation to full-resolution geometry
  • Run simulation and create flipbook
  • Combine results and export alembic
3. Soft Body Dynamics
  • Process overview
  • Create FEM simulation
  • Create a point deform system
  • Run and cache FEM simulation
  • Prep edge geo for wire sim
  • Create tentacle geo
  • Create tentacle sim
  • Create volume noise for wire sim
  • Add volume advection to wire sim
  • Create wires from arm geo
  • Add arm wires to wire sim
  • Combine and export wire sim
  • Create tentacle geo from wires
  • Wire deform arm geo with wires
  • Ray arm geo to body geo
  • Combine elements and export alembic
4. Building an HDA
  • Scene overview
  • Create subnet and make paths relative
  • Promote parameters and build UI
  • Export HDA
  • Open HDA in Maya
  • Open HDA in C4D
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • Exercise files
1. Fundamentals
  • Exploring collision geometry types
  • Overview of constraints
2. Rigid Body Dynamics
  • Process overview
  • Source assets
  • Create simulation with shell and ground
  • Create collision geometry for shell
  • Create collision geometry for ground
  • Add base into simulation
  • Create collision geometry for base
  • Add frame into simulation
  • Add crates to simulation
  • Add cans to simulation
  • Tweak sim and constraint parameters
  • Modify attributes on shell constraints
  • Modify attributes on frame constraints
  • Apply simulation to full-resolution shell
  • Apply simulation to full-resolution geometry
  • Run simulation and create flipbook
  • Combine results and export alembic
3. Soft Body Dynamics
  • Process overview
  • Create FEM simulation
  • Create a point deform system
  • Run and cache FEM simulation
  • Prep edge geo for wire sim
  • Create tentacle geo
  • Create tentacle sim
  • Create volume noise for wire sim
  • Add volume advection to wire sim
  • Create wires from arm geo
  • Add arm wires to wire sim
  • Combine and export wire sim
  • Create tentacle geo from wires
  • Wire deform arm geo with wires
  • Ray arm geo to body geo
  • Combine elements and export alembic
4. Building an HDA
  • Scene overview
  • Create subnet and make paths relative
  • Promote parameters and build UI
  • Export HDA
  • Open HDA in Maya
  • Open HDA in C4D
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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