Houdini: Advanced Motion Graphics

  • 4-5 hours worth of material
  • LinkedIn Learning
  • English
Houdini: Advanced Motion Graphics

Course Overview

Learn animation techniques using the strengths of Houdini: strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for destroying objects.

Course Circullum

Introduction
  • Welcome
  • What to know
  • Exercise files
1. Wire Dynamics
  • Intro to wire dynamics
  • Geometry prep and procedural animation
  • Creating our wire simulation
  • Adding collision geo to our simulation
  • Simulation caching and wire deforming
  • Revising and iterating our simulation
  • Exporting alembic files of our results
  • Flipbooking our animation
  • Importing our alembic file into Maya
  • Importing our alembic file into CINEMA 4D
2. Audio Reactivity
  • Audio reactivity intro
  • Importing audio files into CHOPS
  • Creating procedural animation channels
  • Applying our animation channels to geometry
  • Creating more animation channels from audio
  • Finalizing our scene
3. Growing Geometry
  • Overview of process
  • Creating an initial vine source
  • Animating vine growth
  • Creating vine geo
  • Creating attributes for leaf growth
  • Creating leaf growth points
  • Creating leaf geo
  • Export our asset as an alembic file
4. Object Destruction
  • Rigid body dynamics in Houdini
  • Fracturing geometry with VDB tools
  • Procedurally creating interior UVs
  • Creating proxy geometry for simulation
  • Setting up our dynamic simulation
  • Exporting alembic files
  • Flipbooking final results
5. Assembling Houdini-Generated Assets in Maya & CINEMA 4D for Final Scene Layout
  • Importing Houdini files in to Maya
  • Importing Houdini files in to CINEMA 4D
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • What to know
  • Exercise files
1. Wire Dynamics
  • Intro to wire dynamics
  • Geometry prep and procedural animation
  • Creating our wire simulation
  • Adding collision geo to our simulation
  • Simulation caching and wire deforming
  • Revising and iterating our simulation
  • Exporting alembic files of our results
  • Flipbooking our animation
  • Importing our alembic file into Maya
  • Importing our alembic file into CINEMA 4D
2. Audio Reactivity
  • Audio reactivity intro
  • Importing audio files into CHOPS
  • Creating procedural animation channels
  • Applying our animation channels to geometry
  • Creating more animation channels from audio
  • Finalizing our scene
3. Growing Geometry
  • Overview of process
  • Creating an initial vine source
  • Animating vine growth
  • Creating vine geo
  • Creating attributes for leaf growth
  • Creating leaf growth points
  • Creating leaf geo
  • Export our asset as an alembic file
4. Object Destruction
  • Rigid body dynamics in Houdini
  • Fracturing geometry with VDB tools
  • Procedurally creating interior UVs
  • Creating proxy geometry for simulation
  • Setting up our dynamic simulation
  • Exporting alembic files
  • Flipbooking final results
5. Assembling Houdini-Generated Assets in Maya & CINEMA 4D for Final Scene Layout
  • Importing Houdini files in to Maya
  • Importing Houdini files in to CINEMA 4D
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:4-5 hours worth of material
  • Language CC:

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