- 4-5 hours worth of material
- LinkedIn Learning
- English
Course Overview
Learn animation techniques using the strengths of Houdini: strand movement, audio-reactive motion graphics, a vine-growing system, and dynamic simulations for destroying objects.
Course Circullum
Introduction
- Welcome
- What to know
- Exercise files
- Intro to wire dynamics
- Geometry prep and procedural animation
- Creating our wire simulation
- Adding collision geo to our simulation
- Simulation caching and wire deforming
- Revising and iterating our simulation
- Exporting alembic files of our results
- Flipbooking our animation
- Importing our alembic file into Maya
- Importing our alembic file into CINEMA 4D
- Audio reactivity intro
- Importing audio files into CHOPS
- Creating procedural animation channels
- Applying our animation channels to geometry
- Creating more animation channels from audio
- Finalizing our scene
- Overview of process
- Creating an initial vine source
- Animating vine growth
- Creating vine geo
- Creating attributes for leaf growth
- Creating leaf growth points
- Creating leaf geo
- Export our asset as an alembic file
- Rigid body dynamics in Houdini
- Fracturing geometry with VDB tools
- Procedurally creating interior UVs
- Creating proxy geometry for simulation
- Setting up our dynamic simulation
- Exporting alembic files
- Flipbooking final results
- Importing Houdini files in to Maya
- Importing Houdini files in to CINEMA 4D
- Next steps
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This Course Include:
Introduction
- Welcome
- What to know
- Exercise files
- Intro to wire dynamics
- Geometry prep and procedural animation
- Creating our wire simulation
- Adding collision geo to our simulation
- Simulation caching and wire deforming
- Revising and iterating our simulation
- Exporting alembic files of our results
- Flipbooking our animation
- Importing our alembic file into Maya
- Importing our alembic file into CINEMA 4D
- Audio reactivity intro
- Importing audio files into CHOPS
- Creating procedural animation channels
- Applying our animation channels to geometry
- Creating more animation channels from audio
- Finalizing our scene
- Overview of process
- Creating an initial vine source
- Animating vine growth
- Creating vine geo
- Creating attributes for leaf growth
- Creating leaf growth points
- Creating leaf geo
- Export our asset as an alembic file
- Rigid body dynamics in Houdini
- Fracturing geometry with VDB tools
- Procedurally creating interior UVs
- Creating proxy geometry for simulation
- Setting up our dynamic simulation
- Exporting alembic files
- Flipbooking final results
- Importing Houdini files in to Maya
- Importing Houdini files in to CINEMA 4D
- Next steps
- Provider:LinkedIn Learning
- Certificate:Certificate Available
- Language:English
- Duration:4-5 hours worth of material
- Language CC: