Houdini Essential Training

  • 8 hours worth of material
  • LinkedIn Learning
  • English
Houdini Essential Training

Course Overview

Discover Houdini, a leading package for procedural 3D content creation. Learn about core geometry and animation concepts, lighting, shading and rendering techniques, and more.

Course Circullum

Introduction
  • Welcome
  • What you need to know
  • Exercise files
1. Interface
  • Navigation
  • Viewport and display modes
  • Panes
  • Desktops
  • Preferences
  • Display options and visualizers
  • Global animation options
  • Nomenclature
  • Network view
  • Node flags
  • Geometry spreadsheet
  • Tree view
  • Shelf Tools
2. Geometry
  • Object vs. suface context
  • Geometry types
  • Viewing standard attributes
  • Selection
  • Grid and snapping
  • Basic box up modeling
  • Polysplit and edge loops
  • Clip and mirror
  • Polybevel and divide
  • Curve SOP
  • UV unwrap
  • Creating groups
  • Creating attributes
  • Copy SOP
  • Copy SOP with template attributes
  • Copy SOP with stamping
  • Packed feometry
  • Geometry with VDBs
  • VOP SOP
  • Subnetworks
  • Caching geometry
  • Export Alembic
  • Import Alembic
3. Animation
  • Keyframes
  • Animation editor
  • CHOP networks
  • Expressions in parameters
  • Noise and filtering
  • Copy stamp channels
  • Apply copy stamp channels
  • Channel SOP
  • Importing animation into CHOPS
  • Cache animation data
4. Rendering
  • Cameras
  • Flipbooks
  • Mplay
  • IPR rendering
  • Basic mantra settings
  • Mantra quality settings
  • Render passes, AOV
  • Open GL ROP
  • Geometry ROP
  • FBX ROP
  • Alembic ROP
5. Shading
  • Assigning materials
  • Principled shader
  • Using textures
  • Displacement
  • Basic custom shader
  • Subdivision settings
6. Lighting
  • Light types: Point and spot
  • Light types: Distant
  • Light types: Area
  • Light types: Environment and HDR
  • Sun and sky lighting
  • Light bank and light linking
7 . Dynamics
  • Rigid body dynamics setup
  • Adding objects to the simulation
  • Changing dynamic object types
  • Collision geometry fundamentals
  • Refining dynamics network
  • RBD active node
  • Caching simulation results
  • Applying lo-res sim to hi-res geometry
  • Wire simulation setup
  • Refining wire simulation
  • Deforming geometry with wires
8. Particles
  • Creating velocity attribute on objects
  • Emitting particles from objects
  • Emitting particles from attributes
  • Refining particle simulation
  • Caching particles
  • Post-simulation color modification
  • Rendering particles
9. Volumetric Simulations
  • Emitting smoke from an object
  • Refining smoke simulation
  • Key fluid simulation nodes
  • Caching output
  • Pyro Shader
10. Compositing
  • Render scene overview
  • Compositing layers
  • Rendering output
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • What you need to know
  • Exercise files
1. Interface
  • Navigation
  • Viewport and display modes
  • Panes
  • Desktops
  • Preferences
  • Display options and visualizers
  • Global animation options
  • Nomenclature
  • Network view
  • Node flags
  • Geometry spreadsheet
  • Tree view
  • Shelf Tools
2. Geometry
  • Object vs. suface context
  • Geometry types
  • Viewing standard attributes
  • Selection
  • Grid and snapping
  • Basic box up modeling
  • Polysplit and edge loops
  • Clip and mirror
  • Polybevel and divide
  • Curve SOP
  • UV unwrap
  • Creating groups
  • Creating attributes
  • Copy SOP
  • Copy SOP with template attributes
  • Copy SOP with stamping
  • Packed feometry
  • Geometry with VDBs
  • VOP SOP
  • Subnetworks
  • Caching geometry
  • Export Alembic
  • Import Alembic
3. Animation
  • Keyframes
  • Animation editor
  • CHOP networks
  • Expressions in parameters
  • Noise and filtering
  • Copy stamp channels
  • Apply copy stamp channels
  • Channel SOP
  • Importing animation into CHOPS
  • Cache animation data
4. Rendering
  • Cameras
  • Flipbooks
  • Mplay
  • IPR rendering
  • Basic mantra settings
  • Mantra quality settings
  • Render passes, AOV
  • Open GL ROP
  • Geometry ROP
  • FBX ROP
  • Alembic ROP
5. Shading
  • Assigning materials
  • Principled shader
  • Using textures
  • Displacement
  • Basic custom shader
  • Subdivision settings
6. Lighting
  • Light types: Point and spot
  • Light types: Distant
  • Light types: Area
  • Light types: Environment and HDR
  • Sun and sky lighting
  • Light bank and light linking
7 . Dynamics
  • Rigid body dynamics setup
  • Adding objects to the simulation
  • Changing dynamic object types
  • Collision geometry fundamentals
  • Refining dynamics network
  • RBD active node
  • Caching simulation results
  • Applying lo-res sim to hi-res geometry
  • Wire simulation setup
  • Refining wire simulation
  • Deforming geometry with wires
8. Particles
  • Creating velocity attribute on objects
  • Emitting particles from objects
  • Emitting particles from attributes
  • Refining particle simulation
  • Caching particles
  • Post-simulation color modification
  • Rendering particles
9. Volumetric Simulations
  • Emitting smoke from an object
  • Refining smoke simulation
  • Key fluid simulation nodes
  • Caching output
  • Pyro Shader
10. Compositing
  • Render scene overview
  • Compositing layers
  • Rendering output
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:8 hours worth of material
  • Language CC:

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