• 0
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Learning 3ds Max 2021

Course Overview

Get started with 3ds Max 2021, the popular and powerful tool for 3D modeling, rendering, and animation.

Course Circullum

Introduction
  • Getting started with 3ds Max 2021
  • Using the exercise files
1. First Steps
  • Choosing a workspace
  • Choosing interface and tool defaults
  • Setting preferences
  • Displaying user interface elements
  • Changing viewport colors
  • Creating and setting project folders
  • Creating and transforming objects
  • Viewport navigation shortcuts
2. Modeling
  • Choosing display units and grid options
  • Parametric modeling in the Modifier Stack
  • Cloning an object as an instance
  • Creating shapes and splines
  • Extruding splines with the Sweep modifier
  • Sub-object transforms and symmetry
  • Activating the Modeling ribbon tools
  • Extruding polygons with the Editable Poly ribbon
  • Adding detail with Swift Loop and constraints
  • Rounding corners with Chamfer
3. Shading and Materials
  • Smoothing polygon edges
  • Choosing a renderer
  • Rendering in the viewport with ActiveShade
  • Lighting a scene with an environment map
  • Exploring the Slate Material Editor
  • Editing a physical material
  • Managing scene materials
  • Mapping a material parameter
  • Applying an OSL map and UVW coordinates
4. Lighting
  • Creating photometric lights
  • Setting light intensity
  • Adjusting light parameters
  • Natural daylight with Sun Positioner
5. Layout and Animation
  • Scene organization with layers and groups
  • Linking objects in a transform hierarchy
  • Choosing Time Configuration options
  • Creating keyframes with Auto Key
  • Editing keyframes in the track bar
  • Creating keyframes with Set Key
  • Editing function curves in the Curve Editor
6. Rendering
  • Creating a physical camera
  • Common parameters in Render Setup
  • Composing a shot with safe frames
  • Rendering an image sequence
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Getting started with 3ds Max 2021
  • Using the exercise files
1. First Steps
  • Choosing a workspace
  • Choosing interface and tool defaults
  • Setting preferences
  • Displaying user interface elements
  • Changing viewport colors
  • Creating and setting project folders
  • Creating and transforming objects
  • Viewport navigation shortcuts
2. Modeling
  • Choosing display units and grid options
  • Parametric modeling in the Modifier Stack
  • Cloning an object as an instance
  • Creating shapes and splines
  • Extruding splines with the Sweep modifier
  • Sub-object transforms and symmetry
  • Activating the Modeling ribbon tools
  • Extruding polygons with the Editable Poly ribbon
  • Adding detail with Swift Loop and constraints
  • Rounding corners with Chamfer
3. Shading and Materials
  • Smoothing polygon edges
  • Choosing a renderer
  • Rendering in the viewport with ActiveShade
  • Lighting a scene with an environment map
  • Exploring the Slate Material Editor
  • Editing a physical material
  • Managing scene materials
  • Mapping a material parameter
  • Applying an OSL map and UVW coordinates
4. Lighting
  • Creating photometric lights
  • Setting light intensity
  • Adjusting light parameters
  • Natural daylight with Sun Positioner
5. Layout and Animation
  • Scene organization with layers and groups
  • Linking objects in a transform hierarchy
  • Choosing Time Configuration options
  • Creating keyframes with Auto Key
  • Editing keyframes in the track bar
  • Creating keyframes with Set Key
  • Editing function curves in the Curve Editor
6. Rendering
  • Creating a physical camera
  • Common parameters in Render Setup
  • Composing a shot with safe frames
  • Rendering an image sequence
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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