- 0
- 2-3 hours worth of material
- LinkedIn Learning
- English
Course Overview
Join animator Scott Pagano to discover the awesome power of Houdini, a 3D animation package offering an all-procedural workflow and node networks for faster, more complex renders.
Course Circullum
Introduction
- Welcome
- Using the exercise files
- Overview of the Houdini paradigm
- Understanding the interface
- Setting Houdini preferences
- Creating a new project
- How to create basic primitive shapes
- How to modify geometry
- Understanding groups
- Understanding attributes
- Using the Copy node
- The power of copy stamping
- Understanding additional geometry functions
- How to set keyframes
- Introduction to the Animation Editor
- Introduction to the Motion FX level
- Applying procedural animation channels to geometry
- Manipulating animation channels
- Using the Mantra surface shader
- Using the Material node to apply shaders to geometry
- Shading attributes
- Adding texture maps to the shader
- Creating and positioning lights
- Adjusting light parameters
- Using sun and sky lighting
- Working with the Mantra rendering node
- Understanding important Mantra settings
- Render passes in Mantra
- How to emit particles from an object
- How to use forces to influence particle motion
- Understanding the POP Source node
- How to instance geometry to particles
- Next steps
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This Course Include:
Introduction
- Welcome
- Using the exercise files
- Overview of the Houdini paradigm
- Understanding the interface
- Setting Houdini preferences
- Creating a new project
- How to create basic primitive shapes
- How to modify geometry
- Understanding groups
- Understanding attributes
- Using the Copy node
- The power of copy stamping
- Understanding additional geometry functions
- How to set keyframes
- Introduction to the Animation Editor
- Introduction to the Motion FX level
- Applying procedural animation channels to geometry
- Manipulating animation channels
- Using the Mantra surface shader
- Using the Material node to apply shaders to geometry
- Shading attributes
- Adding texture maps to the shader
- Creating and positioning lights
- Adjusting light parameters
- Using sun and sky lighting
- Working with the Mantra rendering node
- Understanding important Mantra settings
- Render passes in Mantra
- How to emit particles from an object
- How to use forces to influence particle motion
- Understanding the POP Source node
- How to instance geometry to particles
- Next steps
- Provider:LinkedIn Learning
- Certificate:Certificate Available
- Language:English
- Duration:2-3 hours worth of material
- Language CC: