Mastering UVW Mapping in Houdini 16.5

  • 0
  • 1-2 hours worth of material
  • LinkedIn Learning
  • English
Mastering UVW Mapping in Houdini 16.5

Course Overview

In this course, learn how use Houdini to apply and refine textures on both simple and complex 3D objects.

Course Circullum

Introduction
  • Welcome
  • What you should know
  • Exercise files
1. UV Mapping Basics
  • What are UVW coordinates?
  • UVW maps and scale
  • Setting up a UV view
  • Displaying viewport maps correctly
  • Working with the UV Unwrap node
  • Testing UVs with the UV Quick Shade node
  • How to reset UVs (attribute delete)
2. UV Texture and Project Options
  • Choosing a texture type
  • Mapping NURBS and Bézier surfaces
  • Scale offset and angle
  • UV Project node
3. UV Seams, Pelt, and Flatten
  • Making UV seams
  • Using groups to store UV seam selections
  • Adding to already created UV groups
  • Using seams with pelt mapping
  • Using seams with the UV Flatten node
  • The UV Layout node
4. The UV Edit Node
  • UV selection and manipulation
  • Sewing shared points
  • Soft selection
5. Game Development Tool Kit
  • Downloading the tool kit
  • Using auto-generated UVs
  • UV Stacker
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • What you should know
  • Exercise files
1. UV Mapping Basics
  • What are UVW coordinates?
  • UVW maps and scale
  • Setting up a UV view
  • Displaying viewport maps correctly
  • Working with the UV Unwrap node
  • Testing UVs with the UV Quick Shade node
  • How to reset UVs (attribute delete)
2. UV Texture and Project Options
  • Choosing a texture type
  • Mapping NURBS and Bézier surfaces
  • Scale offset and angle
  • UV Project node
3. UV Seams, Pelt, and Flatten
  • Making UV seams
  • Using groups to store UV seam selections
  • Adding to already created UV groups
  • Using seams with pelt mapping
  • Using seams with the UV Flatten node
  • The UV Layout node
4. The UV Edit Node
  • UV selection and manipulation
  • Sewing shared points
  • Soft selection
5. Game Development Tool Kit
  • Downloading the tool kit
  • Using auto-generated UVs
  • UV Stacker
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:1-2 hours worth of material
  • Language CC:

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