Maya: Character Rigging

  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
Maya: Character Rigging

Course Overview

Learn how to rig a character from scratch in Maya. Discover how to create joints and controls for effective animation.

Course Circullum

Introduction
  • Rig a character from scratch in Maya
  • Make the most of the exercise files
1. Getting Started
  • Rigs and interface design
  • Basic rules of rigging
  • Creating joints
  • Rotation order and joint flipping
  • Creating constraints
  • Connections in the Node Editor
  • Offset nodes
  • Offset Parent Matrix
2. Creating Skeletons
  • Setting up the character
  • Drawing the leg chains
  • Drawing the spine
  • Adding ribs to the skeleton
  • Positioning arm bones
  • Creating hand skeletons
  • Finalizing the skeleton
3. Creating Leg and Foot Controls
  • Positioning the foot control splines
  • Setting up IK leg chains
  • Rigging the heel and toe controls
  • Controlling the hip
  • Controlling knee direction
  • Organizing control rigs
4. Creating Body Controls
  • Aligning the body controls
  • Connecting body controls
  • Setting up the spine controls
  • Connecting spine controls
  • Creating shoulder controls
5. Creating FK and IK Controls
  • Understanding FK and IK rigging
  • Creating control skeletons
  • Constraining the control skeletons
  • Connecting the main skeleton
  • Creating floating controls
  • Wiring up the FK and IK switch
  • Hiding and showing controls
6. Rigging Hands
  • Setting up offset nodes
  • Setting up finger FK controls
  • Creating custom attributes
  • Getting the fingers to curl
  • Controlling finger spread
7. Skinning Characters
  • Preparing the skeleton for skinning
  • Applying the skin modifier
  • Adjusting skinning via paint weights
  • Fine tuning weighting
  • Mirroring weights
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Rig a character from scratch in Maya
  • Make the most of the exercise files
1. Getting Started
  • Rigs and interface design
  • Basic rules of rigging
  • Creating joints
  • Rotation order and joint flipping
  • Creating constraints
  • Connections in the Node Editor
  • Offset nodes
  • Offset Parent Matrix
2. Creating Skeletons
  • Setting up the character
  • Drawing the leg chains
  • Drawing the spine
  • Adding ribs to the skeleton
  • Positioning arm bones
  • Creating hand skeletons
  • Finalizing the skeleton
3. Creating Leg and Foot Controls
  • Positioning the foot control splines
  • Setting up IK leg chains
  • Rigging the heel and toe controls
  • Controlling the hip
  • Controlling knee direction
  • Organizing control rigs
4. Creating Body Controls
  • Aligning the body controls
  • Connecting body controls
  • Setting up the spine controls
  • Connecting spine controls
  • Creating shoulder controls
5. Creating FK and IK Controls
  • Understanding FK and IK rigging
  • Creating control skeletons
  • Constraining the control skeletons
  • Connecting the main skeleton
  • Creating floating controls
  • Wiring up the FK and IK switch
  • Hiding and showing controls
6. Rigging Hands
  • Setting up offset nodes
  • Setting up finger FK controls
  • Creating custom attributes
  • Getting the fingers to curl
  • Controlling finger spread
7. Skinning Characters
  • Preparing the skeleton for skinning
  • Applying the skin modifier
  • Adjusting skinning via paint weights
  • Fine tuning weighting
  • Mirroring weights
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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