- 0
- 5 hours worth of material
- LinkedIn Learning
- English
Course Overview
Learn how to use the rendering power of Redshift to improve your motion graphics workflow.
Learn how to use the rendering power of Redshift to improve your motion graphics workflow. In this course, mograph artist Ryan McCauley introduces C4D artists to this powerful rendering engine that plugs right into any production pipeline. Learn the basics of biased GPU rendering and the node-based workflow in Redshift. Discover how to use the tools and options in the real-time Renderview, control geometry, work with particle systems, and create your own materials and textures. Find out how to place and manipulate lights and cameras in a scene and output a final render. Plus, get useful troubleshooting and workflow tips to help your Redshift renderingâand integration with Cinema 4Dârun smoother.
Learn how to use the rendering power of Redshift to improve your motion graphics workflow. In this course, mograph artist Ryan McCauley introduces C4D artists to this powerful rendering engine that plugs right into any production pipeline. Learn the basics of biased GPU rendering and the node-based workflow in Redshift. Discover how to use the tools and options in the real-time Renderview, control geometry, work with particle systems, and create your own materials and textures. Find out how to place and manipulate lights and cameras in a scene and output a final render. Plus, get useful troubleshooting and workflow tips to help your Redshift renderingâand integration with Cinema 4Dârun smoother.
Course Circullum
Introduction
- Welcome to Redshift for Cinema 4D (C4D)
- What you should know
- What is Redshift?
- Biased or unbiased rendering?
- Linear workflow in Redshift
- Node workflow
- Where to find everything
- Building a custom Redshift C4D layout
- What you can make
- The camera
- Lighting the shot
- Adding materials
- The final render
- The interface
- Creating and comparing snapshots
- Working faster with the Renderview
- PostFX
- Checking final renders
- Object tag overview
- Tesselation and displacement
- Particles
- Hair and splines
- Node editor
- Redshift material basics
- Metallic materials
- Transparent materials
- Subsurface materials
- Emissive materials
- Ambient occlusion
- Adding details and imperfections
- Using textures with materials
- Bump and displacement
- Applying decals and stacking materials
- Isolating stacked materials with nodes
- Triplanar node
- Multishaders and mograph
- Redshift lights overview
- Physical sun and sky
- Using HDRI lights in Redshift
- Fog and environment
- Gobos and shaders
- Redshift Camera tag
- Depth of field and lens distortion
- Photographic exposure
- Redshift sampling theory
- Sampling in practice
- Auto sampling
- Global illumination
- Denoisers
- Motion blur
- AOVs and the manager
- Export settings
- Compositing tips
- Proxies
- Asset Manager
- Converting C4D materials
- Using substance assets
- Next steps
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This Course Include:
Introduction
- Welcome to Redshift for Cinema 4D (C4D)
- What you should know
- What is Redshift?
- Biased or unbiased rendering?
- Linear workflow in Redshift
- Node workflow
- Where to find everything
- Building a custom Redshift C4D layout
- What you can make
- The camera
- Lighting the shot
- Adding materials
- The final render
- The interface
- Creating and comparing snapshots
- Working faster with the Renderview
- PostFX
- Checking final renders
- Object tag overview
- Tesselation and displacement
- Particles
- Hair and splines
- Node editor
- Redshift material basics
- Metallic materials
- Transparent materials
- Subsurface materials
- Emissive materials
- Ambient occlusion
- Adding details and imperfections
- Using textures with materials
- Bump and displacement
- Applying decals and stacking materials
- Isolating stacked materials with nodes
- Triplanar node
- Multishaders and mograph
- Redshift lights overview
- Physical sun and sky
- Using HDRI lights in Redshift
- Fog and environment
- Gobos and shaders
- Redshift Camera tag
- Depth of field and lens distortion
- Photographic exposure
- Redshift sampling theory
- Sampling in practice
- Auto sampling
- Global illumination
- Denoisers
- Motion blur
- AOVs and the manager
- Export settings
- Compositing tips
- Proxies
- Asset Manager
- Converting C4D materials
- Using substance assets
- Next steps
- Provider:LinkedIn Learning
- Certificate:Certificate Available
- Language:English
- Duration:5 hours worth of material
- Language CC: