Substance Painter 2019 Essential Training

  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Substance Painter 2019 Essential Training

Course Overview

Texture and render assets for 3D games with Substance Painter. Learn the essentials of Substance Painter 2019, the industry-standard texture painting tool.

Course Circullum

Introduction
  • Introduction
  • Exercise files
1. Model Preparation
  • Best practices for UVs and texel density
  • Material assignment
  • Using vertex color to prepare ID map
2. The Substance Painter Interface
  • Creating a project
  • Navigating the 3D/2D views
  • General UI overview
  • Understanding display settings
  • Setting up a shader
  • Working with texture set settings
3. Working with the Shelf
  • Importing resources
  • Saving filters and creating a sub-shelf
4. Baking Maps
  • Using the integrated bakers
5. Applying Materials
  • Working with fill layers
  • Painting layer masks
  • Applying materials using Color Selection
  • Applying additional materials
  • Creating new materials using fill layers
  • Duplicating layers
6. Modifying Channels
  • Using procedurals to modulate roughness
  • Creating a complex mask and Smart Material
7. Using the Transform Tools, Projection Modes, and Anchors
  • Using planar projection to place a logo
  • Working with layer blend modes
  • Adding a bitmap texture to a layer
  • Creating a logo with height and anchors
8. Using the Painting Tools
  • Understanding brush properties
  • Creating a custom brush tool
  • Using symmetry to paint
  • Using stencils
  • Using a text alpha
  • Using the Clone tool
9. Working with Layer Effects
  • Applying filters
  • Using Generators to create wear
  • Adding an overall dust layer with Position maps
10. Rendering and Exporting Textures
  • Rendering using Iray
  • Working with export configurations
  • Using Substance Painter maps in Adobe Dimension
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Introduction
  • Exercise files
1. Model Preparation
  • Best practices for UVs and texel density
  • Material assignment
  • Using vertex color to prepare ID map
2. The Substance Painter Interface
  • Creating a project
  • Navigating the 3D/2D views
  • General UI overview
  • Understanding display settings
  • Setting up a shader
  • Working with texture set settings
3. Working with the Shelf
  • Importing resources
  • Saving filters and creating a sub-shelf
4. Baking Maps
  • Using the integrated bakers
5. Applying Materials
  • Working with fill layers
  • Painting layer masks
  • Applying materials using Color Selection
  • Applying additional materials
  • Creating new materials using fill layers
  • Duplicating layers
6. Modifying Channels
  • Using procedurals to modulate roughness
  • Creating a complex mask and Smart Material
7. Using the Transform Tools, Projection Modes, and Anchors
  • Using planar projection to place a logo
  • Working with layer blend modes
  • Adding a bitmap texture to a layer
  • Creating a logo with height and anchors
8. Using the Painting Tools
  • Understanding brush properties
  • Creating a custom brush tool
  • Using symmetry to paint
  • Using stencils
  • Using a text alpha
  • Using the Clone tool
9. Working with Layer Effects
  • Applying filters
  • Using Generators to create wear
  • Adding an overall dust layer with Position maps
10. Rendering and Exporting Textures
  • Rendering using Iray
  • Working with export configurations
  • Using Substance Painter maps in Adobe Dimension
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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