Substance Painter: Petrol Pump Game Asset

  • 0
  • 1-2 hours worth of material
  • LinkedIn Learning
  • English
Substance Painter: Petrol Pump Game Asset

Course Overview

Learn how to texture an existing 3D model of a petrol pump using Substance Painter, and create and apply materials like metal, rubber, plastic, and glass.

Course Circullum

Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Setting Up Our Substance Painter Project
  • Setting up a mesh for importing into Substance Painter, part 1
  • Setting up a mesh for importing into Substance Painter, part 2
  • Creating a new project
  • Baking out some important maps
  • Adding an opacity channel
  • Adjusting the viewer settings
2. Customizing Our Painter Tools
  • Importing custom bitmaps
  • Using our own substances from Substance Designer
  • Setting up custom tools
3. Using Substances and Masks to Paint Our Object
  • Setting up the Worn Red paint group
  • Adding our fill layers
  • Using the Mask Builder for detail
  • Using the ID channel pass to mask the group
  • Masking the exposed metal sections
  • Setting up and masking more painted metal
  • Adding the metal and paint substances
  • Creating the rubber
  • Creating transparent glass
  • Adding weathered plastic to the model
4. Adding Unique Details with Stencils and Particles
  • Using the 3D view for decals
  • Painting in the 2D view
  • Setting up a particle brush
  • Adding specific dirt with particles
  • Adding dirt to the overall model
Conclusion
  • What next?
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This Course Include:
Introduction
  • Welcome
  • What you should know before watching this course
  • Using the exercise files
1. Setting Up Our Substance Painter Project
  • Setting up a mesh for importing into Substance Painter, part 1
  • Setting up a mesh for importing into Substance Painter, part 2
  • Creating a new project
  • Baking out some important maps
  • Adding an opacity channel
  • Adjusting the viewer settings
2. Customizing Our Painter Tools
  • Importing custom bitmaps
  • Using our own substances from Substance Designer
  • Setting up custom tools
3. Using Substances and Masks to Paint Our Object
  • Setting up the Worn Red paint group
  • Adding our fill layers
  • Using the Mask Builder for detail
  • Using the ID channel pass to mask the group
  • Masking the exposed metal sections
  • Setting up and masking more painted metal
  • Adding the metal and paint substances
  • Creating the rubber
  • Creating transparent glass
  • Adding weathered plastic to the model
4. Adding Unique Details with Stencils and Particles
  • Using the 3D view for decals
  • Painting in the 2D view
  • Setting up a particle brush
  • Adding specific dirt with particles
  • Adding dirt to the overall model
Conclusion
  • What next?
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:1-2 hours worth of material
  • Language CC:

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