Unity: Architectural Visualization Interactivity

Created By
Alan Thorn via LinkedIn Learning
  • 0
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Unity: Architectural Visualization Interactivity

Course Overview

Create environments that respond dynamically to user input. Get a step-by-step workflow for adding interactive elements to your architectural visualizations in Unity.

Course Circullum

Introduction
  • Unity: Creating interactive elements in architectural visualizations
  • How to use the exercise files
1. Configuring an Architectural Visualization Scene
  • Opening and exploring an architectural scene
  • Reviewing assets
  • Configuring mesh colliders
  • Adding first-person controls
  • Importing and configuring Cinemachine
  • Adding camera effects
2. Area-Based Interactions
  • Preparing message triggers
  • Animating a notification
  • Creating an action trigger
  • Completing triggers
  • Creating teleportation prefabs
  • Coding teleporters
3. Doors and Object Interactions
  • Preparing interactive objects
  • Object highlighting
  • Script object interactions
  • Configuring animation playback
  • Reading player input and object focusing
  • Completing object interactions
4. Camera Controls
  • Creating a multi-choice camera fly-through
  • Creating choice UI
  • Supporting user choice and interaction
  • Displaying travel paths
  • Creating camera orbits
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Unity: Creating interactive elements in architectural visualizations
  • How to use the exercise files
1. Configuring an Architectural Visualization Scene
  • Opening and exploring an architectural scene
  • Reviewing assets
  • Configuring mesh colliders
  • Adding first-person controls
  • Importing and configuring Cinemachine
  • Adding camera effects
2. Area-Based Interactions
  • Preparing message triggers
  • Animating a notification
  • Creating an action trigger
  • Completing triggers
  • Creating teleportation prefabs
  • Coding teleporters
3. Doors and Object Interactions
  • Preparing interactive objects
  • Object highlighting
  • Script object interactions
  • Configuring animation playback
  • Reading player input and object focusing
  • Completing object interactions
4. Camera Controls
  • Creating a multi-choice camera fly-through
  • Creating choice UI
  • Supporting user choice and interaction
  • Displaying travel paths
  • Creating camera orbits
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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