Unity for Architectural Visualization

Created By
Alan Thorn via LinkedIn Learning
  • 0
  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
Unity for Architectural Visualization

Course Overview

Discover an easy-to-follow, step-by-step workflow for building architectural visualizations for interior environments like offices, hotels, and homes with Unity.

Course Circullum

Introduction
  • Using Unity for architectural visualizations
  • How to use the exercise files
1. Asset Import and Configuration
  • Project creation and setup
  • Asset importing
  • Asset configuration
  • Building prefabs and reusable blocks
  • Render pipeline settings
  • Watermarking and camera setup
2. Scene Design
  • Building an interior scene from prefabs
  • Add furniture and props
  • Generating collision data
  • Configuring skyboxes
  • Optimizing camera renders
  • Configuring post-processing
  • Add post-process effects
3. Materials and Lighting
  • Building the core materials
  • Assigning materials
  • Reflection probes
  • Building scene lighting: First pass
  • Building scene lighting: Second pass
  • Dynamic lighting with light probes
4. Cinematics
  • Working with Cinemachine
  • Creating a camera path
  • Animating a camera fly-through
  • Testing the camera animation
  • First-person exploration
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Using Unity for architectural visualizations
  • How to use the exercise files
1. Asset Import and Configuration
  • Project creation and setup
  • Asset importing
  • Asset configuration
  • Building prefabs and reusable blocks
  • Render pipeline settings
  • Watermarking and camera setup
2. Scene Design
  • Building an interior scene from prefabs
  • Add furniture and props
  • Generating collision data
  • Configuring skyboxes
  • Optimizing camera renders
  • Configuring post-processing
  • Add post-process effects
3. Materials and Lighting
  • Building the core materials
  • Assigning materials
  • Reflection probes
  • Building scene lighting: First pass
  • Building scene lighting: Second pass
  • Dynamic lighting with light probes
4. Cinematics
  • Working with Cinemachine
  • Creating a camera path
  • Animating a camera fly-through
  • Testing the camera animation
  • First-person exploration
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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