- 0
- 3-4 hours worth of material
- LinkedIn Learning
- English
Course Overview
Learn to use Unity in this project-based course by building a coffee maker visualization from start to finish.
Course Circullum
Introduction
- Product visualization beginning to end
- Exercise files
- Project creation
- Project review and package import
- Importing project assets
- Material workflow
- Creating the body material
- Making glass and chrome materials
- Creating a plastic material
- Working with textures and mapping
- Coffee maker rigging
- Cinemachine and virtual cameras
- Moving forward with virtual cameras
- Camera transitions
- Creating user interfaces
- Working with interface buttons
- Creating world-space labels
- Pivots and positioning
- Label depth and the compositor
- Camera-facing billboards
- The coffee mug animation
- The tray removal animation
- Production rotate animation
- Coffee grinder animation
- Introducing sub-states
- Creating the coffee mug loading sequence
- Working with animation parameters
- Tray removal and conflicts
- Working with multiple sub-states
- Connecting the UI to sub-states
- Water refilling
- Repairing animation glitches
- Controlling label visibility
- Handling interactions
- Controlling the handle and tray animations
- Creating the power and shot buttons
- Creating a coffee particle system
- Reviewing your progress
- Building the visualization
- Conclusion
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This Course Include:
Introduction
- Product visualization beginning to end
- Exercise files
- Project creation
- Project review and package import
- Importing project assets
- Material workflow
- Creating the body material
- Making glass and chrome materials
- Creating a plastic material
- Working with textures and mapping
- Coffee maker rigging
- Cinemachine and virtual cameras
- Moving forward with virtual cameras
- Camera transitions
- Creating user interfaces
- Working with interface buttons
- Creating world-space labels
- Pivots and positioning
- Label depth and the compositor
- Camera-facing billboards
- The coffee mug animation
- The tray removal animation
- Production rotate animation
- Coffee grinder animation
- Introducing sub-states
- Creating the coffee mug loading sequence
- Working with animation parameters
- Tray removal and conflicts
- Working with multiple sub-states
- Connecting the UI to sub-states
- Water refilling
- Repairing animation glitches
- Controlling label visibility
- Handling interactions
- Controlling the handle and tray animations
- Creating the power and shot buttons
- Creating a coffee particle system
- Reviewing your progress
- Building the visualization
- Conclusion
- Provider:LinkedIn Learning
- Certificate:Certificate Available
- Language:English
- Duration:3-4 hours worth of material
- Language CC: