Unity: Product Visualization

Created By
Alan Thorn via LinkedIn Learning
  • 0
  • 3-4 hours worth of material
  • LinkedIn Learning
  • English
Unity: Product Visualization

Course Overview

Learn to use Unity in this project-based course by building a coffee maker visualization from start to finish.

Course Circullum

Introduction
  • Product visualization beginning to end
  • Exercise files
1. Getting Started
  • Project creation
  • Project review and package import
  • Importing project assets
  • Material workflow
2. Material Creation and Rigging
  • Creating the body material
  • Making glass and chrome materials
  • Creating a plastic material
  • Working with textures and mapping
  • Coffee maker rigging
3. Cinematography
  • Cinemachine and virtual cameras
  • Moving forward with virtual cameras
  • Camera transitions
  • Creating user interfaces
  • Working with interface buttons
4. Labels and Notifications
  • Creating world-space labels
  • Pivots and positioning
  • Label depth and the compositor
  • Camera-facing billboards
5. Creating Product Animations
  • The coffee mug animation
  • The tray removal animation
  • Production rotate animation
  • Coffee grinder animation
6. Sub-State Machines
  • Introducing sub-states
  • Creating the coffee mug loading sequence
  • Working with animation parameters
  • Tray removal and conflicts
  • Working with multiple sub-states
  • Connecting the UI to sub-states
  • Water refilling
7. Polishing and Building
  • Repairing animation glitches
  • Controlling label visibility
  • Handling interactions
  • Controlling the handle and tray animations
  • Creating the power and shot buttons
  • Creating a coffee particle system
  • Reviewing your progress
  • Building the visualization
Completing Product Interactions
  • Conclusion
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This Course Include:
Introduction
  • Product visualization beginning to end
  • Exercise files
1. Getting Started
  • Project creation
  • Project review and package import
  • Importing project assets
  • Material workflow
2. Material Creation and Rigging
  • Creating the body material
  • Making glass and chrome materials
  • Creating a plastic material
  • Working with textures and mapping
  • Coffee maker rigging
3. Cinematography
  • Cinemachine and virtual cameras
  • Moving forward with virtual cameras
  • Camera transitions
  • Creating user interfaces
  • Working with interface buttons
4. Labels and Notifications
  • Creating world-space labels
  • Pivots and positioning
  • Label depth and the compositor
  • Camera-facing billboards
5. Creating Product Animations
  • The coffee mug animation
  • The tray removal animation
  • Production rotate animation
  • Coffee grinder animation
6. Sub-State Machines
  • Introducing sub-states
  • Creating the coffee mug loading sequence
  • Working with animation parameters
  • Tray removal and conflicts
  • Working with multiple sub-states
  • Connecting the UI to sub-states
  • Water refilling
7. Polishing and Building
  • Repairing animation glitches
  • Controlling label visibility
  • Handling interactions
  • Controlling the handle and tray animations
  • Creating the power and shot buttons
  • Creating a coffee particle system
  • Reviewing your progress
  • Building the visualization
Completing Product Interactions
  • Conclusion
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:3-4 hours worth of material
  • Language CC:

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