Unreal Engine and Quixel Megascans: Architectural Visualization

  • 0
  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
Unreal Engine and Quixel Megascans: Architectural Visualization

Course Overview

Quickly create photorealistic architectural scenes using Quixel Megascans, a library of scanned assets and powerful tools that you can use for free with Unreal Engine.

Course Circullum

Introduction
  • Photoreal visualizations with Quixel
  • What you should know
  • How to use exercise files
1. Starting with Quixel Bridge
  • Installing and setting up Quixel Bridge
  • Introduction the Bridge interface
  • Installing the Megascans plugin for UE4
  • Exporting assets to UE4
  • Exporting multiple objects
  • Summary of chapter 1
2. Assembling Scenes in UE4
  • Understanding Megascans folder structure
  • Understanding material instances
  • Assigning materials to objects
  • Blocking out the terrain layout
  • Setting up landscapes in UE4
  • Adding a flowerbed
  • Summary of chapter 2
3. Populating Scenes with Megascans
  • Adding the first layer of the grass
  • Adding variation to the grass
  • Placing English ivy on house structure
  • Populating the flowering bed
  • Using wild plants in the background
  • Understanding and using decals
  • Understanding and using atlases
  • Creating blend material
  • Using blend material
  • Summary of chapter 3
4. Finalizing the Scene
  • Adding animation to the plants
  • Setting up sky and sky lights
  • Adding directional light
  • Adding fog to the scene
  • Adding post-process volume
  • Summary of chapter 4
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Photoreal visualizations with Quixel
  • What you should know
  • How to use exercise files
1. Starting with Quixel Bridge
  • Installing and setting up Quixel Bridge
  • Introduction the Bridge interface
  • Installing the Megascans plugin for UE4
  • Exporting assets to UE4
  • Exporting multiple objects
  • Summary of chapter 1
2. Assembling Scenes in UE4
  • Understanding Megascans folder structure
  • Understanding material instances
  • Assigning materials to objects
  • Blocking out the terrain layout
  • Setting up landscapes in UE4
  • Adding a flowerbed
  • Summary of chapter 2
3. Populating Scenes with Megascans
  • Adding the first layer of the grass
  • Adding variation to the grass
  • Placing English ivy on house structure
  • Populating the flowering bed
  • Using wild plants in the background
  • Understanding and using decals
  • Understanding and using atlases
  • Creating blend material
  • Using blend material
  • Summary of chapter 3
4. Finalizing the Scene
  • Adding animation to the plants
  • Setting up sky and sky lights
  • Adding directional light
  • Adding fog to the scene
  • Adding post-process volume
  • Summary of chapter 4
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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