V-Ray Next: Unreal Engine Rendering

  • 0
  • 2-3 hours worth of material
  • LinkedIn Learning
  • English
V-Ray Next: Unreal Engine Rendering

Course Overview

Explore the rendering workflow in V-Ray Next for Unreal, the game-changing render engine offering offline and real-time photographic rendering.

Course Circullum

Introduction
  • Creating renders using V-Ray in Unreal
  • Software versions used in this course
  • The 3ds Max project structure
  • Gamma and units setup
1. V-Ray to Unreal: The Basic Workflow
  • Checking out the 3ds Max scene that we will be using
  • Handling UVs correctly
  • Exporting the VR scene
  • Unreal project setup
  • V-Ray in the Unreal UI
  • Workflow choices
  • Working with our camera settings
  • Checking the imported materials, part 1
  • Checking the imported materials, part 2
  • Rendering what we have
2. Lighting with V-Ray
  • An introduction to lighting with V-Ray
  • The sun and sky blueprint, part 1
  • The sun and sky blueprint, part 2
  • The light dome blueprint, part 1
  • The light dome blueprint, part 2
  • The light rectangle blueprint
  • Light behavior basics
  • Working with the GI engines
3. Working with Materials
  • Material choices when using V-Ray in Unreal Engine 4 (UE4)
  • The V-Ray material instance asset
  • The VRayMtl
  • The VRayCarPaintMtl
  • The V-Ray physically based rendering (PBR) Mtl
  • Creating basic materials
  • Using external materials
4. Quality Control Using the Settings Window
  • Image sampling explained
  • Using the common settings
  • V-Ray performance settings
5. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render elements workflow
  • Rendering the desired elements
  • Compositing the elements in After Effects
6. V-Ray Frame Buffer (VFB)
  • UI overview
  • The color correction controls
  • Using the history tool
  • Interactive lens FX
7. Light Baking and Real Time Rendering with V-Ray
  • Getting ready for light baking
  • Creating our first light bake
  • Tweaking bake quality
  • Finishing touches
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Creating renders using V-Ray in Unreal
  • Software versions used in this course
  • The 3ds Max project structure
  • Gamma and units setup
1. V-Ray to Unreal: The Basic Workflow
  • Checking out the 3ds Max scene that we will be using
  • Handling UVs correctly
  • Exporting the VR scene
  • Unreal project setup
  • V-Ray in the Unreal UI
  • Workflow choices
  • Working with our camera settings
  • Checking the imported materials, part 1
  • Checking the imported materials, part 2
  • Rendering what we have
2. Lighting with V-Ray
  • An introduction to lighting with V-Ray
  • The sun and sky blueprint, part 1
  • The sun and sky blueprint, part 2
  • The light dome blueprint, part 1
  • The light dome blueprint, part 2
  • The light rectangle blueprint
  • Light behavior basics
  • Working with the GI engines
3. Working with Materials
  • Material choices when using V-Ray in Unreal Engine 4 (UE4)
  • The V-Ray material instance asset
  • The VRayMtl
  • The VRayCarPaintMtl
  • The V-Ray physically based rendering (PBR) Mtl
  • Creating basic materials
  • Using external materials
4. Quality Control Using the Settings Window
  • Image sampling explained
  • Using the common settings
  • V-Ray performance settings
5. Working with Render Elements
  • Render elements explained
  • Pipeline decisions
  • Render elements workflow
  • Rendering the desired elements
  • Compositing the elements in After Effects
6. V-Ray Frame Buffer (VFB)
  • UI overview
  • The color correction controls
  • Using the history tool
  • Interactive lens FX
7. Light Baking and Real Time Rendering with V-Ray
  • Getting ready for light baking
  • Creating our first light bake
  • Tweaking bake quality
  • Finishing touches
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:2-3 hours worth of material
  • Language CC:

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