Windows Presentation Foundation: 3 Events and the Event Model

  • 0
  • 1-2 hours worth of material
  • LinkedIn Learning
  • English
Windows Presentation Foundation: 3 Events and the Event Model

Course Overview

Create rich Windows user experiences using the event model—the new and improved system for reacting to application events and user-triggered events like keyboard and mouse input.

Course Circullum

Introduction
  • Welcome
  • What you should know before watching
  • Disable the WPF debugging tool
  • Using the exercise files
1. Understand the Event Model
  • Understand routed events
  • Understand event signatures
  • Understand the RoutedEventArgs
  • Wire up event handlers in XAML
  • Wire up event handlers with the Properties window
  • Wire up event handers in code
  • Understand event bubbling
  • Understand event tunneling
  • Suppress events as they traverse the element tree
2. Mouse Events
  • The MouseEnter and MouseLeave events
  • Use the MouseWheel event
  • Use the MouseMove event
  • Set the mouse cursor
  • Start a drag operation
  • Use DragEnter to indicate a valid drag target
  • Use the Drop event to complete the drag/drop operation
  • Use formats to send different data to the drop target
3. Keyboard and Ink Events
  • Use the TextChanged event
  • Use the KeyUp event
  • Use TextInput event to block user input
  • Use the InkCanvas
  • Use the Gesture event
Conclusion
  • Next steps
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This Course Include:
Introduction
  • Welcome
  • What you should know before watching
  • Disable the WPF debugging tool
  • Using the exercise files
1. Understand the Event Model
  • Understand routed events
  • Understand event signatures
  • Understand the RoutedEventArgs
  • Wire up event handlers in XAML
  • Wire up event handlers with the Properties window
  • Wire up event handers in code
  • Understand event bubbling
  • Understand event tunneling
  • Suppress events as they traverse the element tree
2. Mouse Events
  • The MouseEnter and MouseLeave events
  • Use the MouseWheel event
  • Use the MouseMove event
  • Set the mouse cursor
  • Start a drag operation
  • Use DragEnter to indicate a valid drag target
  • Use the Drop event to complete the drag/drop operation
  • Use formats to send different data to the drop target
3. Keyboard and Ink Events
  • Use the TextChanged event
  • Use the KeyUp event
  • Use TextInput event to block user input
  • Use the InkCanvas
  • Use the Gesture event
Conclusion
  • Next steps
  • Provider:LinkedIn Learning
  • Certificate:Certificate Available
  • Language:English
  • Duration:1-2 hours worth of material
  • Language CC:

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